One Finger Death Punch 2 is a minimalist single-player fighting game. There are only 2 buttons to press in combat: attack left, and attack right.
The player character stands in the middle of the screen, and enemies come at them from both sides. When the enemy moves within range, you press the respective attack button and you will damage the enemy. Some enemies have more health, and will swap sides after getting hit, and other enemies will throw projectiles at you which mixes up the gameplay, despite always needing to take the same action. There are a few more complex enemies, such as brawlers, bosses, and duelists that all have their own unique mechanics that involve these two attack buttons that keep fights fresh and interesting. This might sound simple, but the combat is fast, and there is a lot happening on screen, and if you make an input when there is no target, you will be left vulnerable to a counter-attack, so it’s important to stay
During combat, the speed of the battle will adjust as you kill enemies that have the speed affix on their head, which makes everything just that little bit more hectic. Not only that, but the player is able to set their own speed multiplier to ensure that the game’s speed remains manageable without getting too easy and boring. This multiplier will automatically adjust at the end of combat depending on how well you performed to adjust the difficulty to suit your skill level as you play. I found this to work pretty well for me, and I didn’t even need to manually adjust the multiplier myself to get the combat feeling good. The one downside to this system is that some missions are of higher difficulty, and I will play them until I am able to get a 5 star ranking. My poor performance will lower the speed multiplier, perhaps multiple times, making the next mission that I play too easy. Performing extremely well bumps up the speed significantly, and the speed multiplier rectifies itself pretty quickly as a result, so it’s not much of a problem overall.
One Finger Death Punch 2’s tutorial plays like regular missions, except that before the action starts, the game introduces a new mechanic in each level to ensure that the players understand how it works. The tutorial is fast and fun, and is over within 10 minutes so that you can get into the campaign.
One Finger Death Punch 2 provides over 400 missions connected together with a world map. There are branching paths to explore, and off the beaten path you will find skill points and revenge tokens, which I’ll cover below. Each level has a rank between 1 and 5 stars to for the perfectionists, although there is no requirement to do anything other than beat the level in order to progress.
Skill points are earned by completing specific missions that hold them, and they can be spent on the skills screen. The skills available can unlock abilities that automatically activate in combat, or they can provide extra ammunition for projectiles. Each skill has multiple tiers to unlock, and skill points can be refunded and re-spent at any time without penalty. The revenge tokens are used if you lose on a level, allowing you to replay the level with HP regeneration and extra attack range giving you a much larger chance of clearing it the next time around without having to practice excessively.
In addition to the main campaign mode, there are other modes, such as survival, another mode where you have to swipe away a cat from the screen whilst playing, and a local co-op mode where you can tag in another player during combat, which I wasn’t able to test.
One Finger Death Punch 2 is a great experience. It’s easy to pick up and play for short sessions, the combat is fast and satisfying. There’s a lot of replay value if you enjoy the gameplay, and the difficulty adjusts itself based on each individual player’s skill level. There’s a lot to love in this game, and I’d highly recommend giving it a try. There’s even a demo available on Steam if you’re on the fence.